Sunday, November 9, 2025

Payday-Type Excessive-Stakes Heists Are Again in Den of Wolves

Throughout this 12 months’s Recreation Builders Convention in San Francisco, I sat down for the primary hands-on media preview of Den of Wolves, the upcoming 4 participant co-op extraction shooter. Developed by 10 Chambers (which made GTFO), this group, led by the inventive minds behind Payday 1 and a couple of, are again with one other heist sport. However Den of Wolves differs by introducing a way more cerebral element to the areas and obstacles you may need to face. 

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Holding our floor in a firefight

10 Chambers

The brand new sport is about within the close to future in Halfway Metropolis, a corporate-controlled metropolis on an island within the Pacific Ocean. You play as a legal for rent as you break into varied areas to steal cash, loot and knowledge. It is a comparable setup to the Payday video games however with far more give attention to futuristic tech and scifi ideas.

Our preview session was damaged down into three elements, beginning with a prep mission. These are shorter, roughly quarter-hour in size, missions in Den of Wolves the place you accumulate assets and instruments to be able to be higher ready for the bigger heists. Our demo was a four-person mission, partnering myself and one other journalist up with two individuals from the dev group. We had been tasked with sneaking right into a excessive safety wing of the constructing to be able to enter the vault on the again and steal the assorted goals. 

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Drilling right into a vault

10 Chambers

We began off on a stealthy method, crouching and shifting slowly whereas utilizing melee weapons and takedowns on the assorted patrolling enemies. There is a main tech focus to a whole lot of the world and its aesthetic within the near-futuristic Den of Wolves. This was notable when a number of of the patrols included survey items that may freeze and unfold out a tentacle-like perimeter from their helmets. We had been informed that if these bouncing tentacles got here into contact with our characters that we might be noticed. It was a cool visible impact that added a bit extra complexity to the mission.

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Utilizing a deployable protect in a firefight.

10 Chambers

After a number of good rounds of sneaking previous enemies, we had been by chance noticed and needed to go loud. This gave us an opportunity to make use of among the devices we outfitted earlier than the mission. Particularly, I might ship out somewhat turret that may shoot anybody in its sight — an amazing device at any time when we discovered ourselves being attacked from two instructions. One in all my teammates introduced out a deployable protect that may cease incoming fireplace — additionally very helpful. The mixture of instruments and firearms had been key as we drilled into the vault on the again whereas combating off the enemy waves headed our manner.

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The blueprints we made our plans on

sean booker

Upon extracting the products we began the second a part of the preview occasion, which concerned us getting up from our computer systems operating the demo and strolling over to a bodily desk. In a enjoyable interactive break the place the sport spilled into actual life, one of many devs from my group unfold out a blueprint of the subsequent mission for us. I used to be informed we would want to interrupt into eight totally different vaults, searching for two keycards that may open the ultimate most important vault, as well as, we additionally wanted to blow open the massive window on the again as an escape route. Clearly this is not part of the sport when it ships, but it surely was a enjoyable and foolish bonus to the same old sport previews I’m going on and value sharing.

The massive present: how heists go down in Den of Wolves

The principle a part of the demo was the primary mission — the real-time heist — which takes about 30-60 minutes relying on how effectively you play and the way a lot you need to steal. It began by us handing over a briefcase to the enemy who was unaware we stuffed it with assassination bots. As soon as hell broke free, we started to circle across the big three-story room clockwise (as I had determined once we had been planning with the blueprints earlier).

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Platforming by a dive

10 Chambers

Our group broke into two pairs, one drilling into one vault whereas the second pair labored on the subsequent. We might leapfrog one another, defending and attacking incoming guards when help was wanted or a drill grew to become caught. After some time of trying to find the important thing playing cards we had been lastly capable of open the primary vault which housed Den of Wolves’ most unusual gameplay function: dives. Contained in the vault was the CEO’s physique being suspended in animation with their thoughts linked to the web, which we hijacked to Inception-style dive into their thoughts to extract info for our boss.

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The CEO who we should dive into

10 Chambers

Gameplay-wise this meant we needed to combat off waves of enemies and transfer across the map to activate particular instruments. As soon as the dive started, we had been warped into an much more sci-fi-like setting with a brief platforming part the place we needed to run by a gravity-confused our on-line world. Leaping from partitions and ceilings and throughout massive gaps. We had been timed, however so long as one of many 4 teammates made it, we might succeed.

Finishing it warped us again to the firefight. Our final goal was to combat off the boss of the stage and steal as a lot loot from the vaults as we risked staying round for. Nevertheless, each 5 to 10 minutes or so, our characters would warp again to our on-line world and need to do a brand new platforming problem. This mixture of chaotic gunfight with a timed parkour race was fairly enjoyable and distinctive to see. Finally we needed to blow open a window and bail out when the warmth grew to become an excessive amount of. My group collected 24 out of the 25 stealable gadgets within the heist — a very good haul for somebody who simply picked up the sport. 

Den of Wolves left a reasonably thrilling impression and even made me need to return and take a look at GTFO, the studio’s earlier sport that is notorious for its issue. The builders additionally informed me that their new sport might be a lot simpler to be able to be extra interesting to a bigger viewers. There may be at present no particular launch date however 10 Chambers is planning to launch Den of Wolves in early entry on Steam someday this 12 months.


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