Monday, September 15, 2025

Gamers have a tendency to love video games that give them rewards, Almedia research reveals


Gamers who obtain rewards for enjoying or downloading a recreation are inclined to really feel extra positively in the direction of the sport and usually tend to suggest it, in line with a research carried out by person acquisition firm Almedia. That is very true, in line with the research’s findings, if the reward in query has tangible worth outdoors of the sport, akin to money or present playing cards. Customers are 76% extra prone to suggest a recreation from which the participant has obtained such a reward.

The research defines “real-world rewards” as gadgets with tangible worth outdoors of the sport, akin to money or present playing cards. “In-game rewards” are digital gadgets with worth within the recreation’s economic system. Almedia’s research — the second a part of one on rewards — was carried out by Atomik Analysis utilizing 2,003 cellular players within the US and UK. 50% had obtained real-world rewards for enjoying video games, whereas the opposite 50% had obtained in-game rewards. It’s value noting that the research didn’t supply any knowledge on players who’d obtained no rewards for enjoying.

Out of the gamers who obtained real-world rewards, 71% reported that they performed extra of the sport after receiving them, and 85% say they proceed to play even when no additional rewards are apparently forthcoming. 72% additionally added that they take rewards under consideration when attempting out new video games.

Of the gamers that obtained in-game rewards, 58% mentioned they’re prone to play a recreation in a different way in the event that they obtained tangible rewards, whereas 65% mentioned they’re extra prone to attempt a brand new recreation if it provided such advantages. 75% of all players surveyed mentioned they’d really feel extra constructive about video games providing such rewards, and 42% mentioned they’d be extra prone to play cellular video games for rewards or incentives.

Person acquisition and person advantages

Now, the findings themselves will not be notably stunning — after all players would discover an exercise interesting if it provided them some type of real-world reward. Nevertheless, it’s indicative of evolving participant attitudes in the direction of types of cellular monetization. Gamers at the moment are extra prone to choose rewarded gameplay, notably in the event that they’ve skilled it in different video games. Almedia itself operates the Freecash platform, which presents customers a approach to earn rewards for gameplay.

Almedia’s research discusses the consequences of those elevated expectations on each players and builders. 95% of devs who’ve run reward-based person acquisition campaigns mentioned they really feel it offers them a aggressive benefit, and 82% mentioned these campaigns outperformed different UA campaigns.

Moritz Holländer, Almedia CEO, mentioned within the assertion, ”Our deep research of players clearly reveals that there’s a voracious urge for food for rewards throughout the cellular video games business. By no means earlier than in gaming have we witnessed the mass adoption of real-world rewards by gamers. What we’re at the moment seeing is real-time transformation in how players select what they play primarily based on rewards – and likewise rewards’ capability to foster useful long-term relationships between gamers and video games. It’s a complete rewrite of how and why customers have interaction with gaming content material, and a much-needed one by one the place recreation studios face boundaries to buying and retaining gamers in a extremely aggressive market.”


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