Discord introduced that its first 12 months of Quests generated 70 campaigns with promoting companions and hundreds of thousands of rewards that stored avid gamers engaged.
Talking on the ad-focused IAB Playfronts occasion, Peter Sellis, senior vp of product at Discord, stated that, within the first 12 months of Quests, Discord had discovered a strategy to make sport discovery and engagement higher.
Discord was created to deliver pals collectively round video games. It’s a digital lounge the place gamers around the globe can speak and hangout earlier than, throughout, and after gaming. Its purpose is to make Discord the perfect place to play with pals. The corporate is reportedly planning an preliminary public providing, after turning down a $12 billion acquisition provide from Microsoft years in the past.
The corporate expanded past video games within the pandemic, however it has refocused round video games extra just lately, with 93% of its viewers taking part in video games. Over time, Discord discovered that the individuals who actually love Discord are those that play video games and join round gaming. In reality, our extremely engaged neighborhood of 200+ million month-to-month lively customers spend a mixed 1.5 billion hours every month taking part in throughout 8,000+ titles on PC alone, Sellis stated.
We’ve additionally discovered that, whereas sport discovery as a complete is difficult, Discord is a brilliant spot: the long-tail of video games being performed make up a bigger proportion of playtime for Discord customers than for the business as a complete. Discord serves as a thriving setting for builders to attach with audiences desirous to expertise new video games.
That’s why, final 12 months, we launched into a journey to assist join gamers on Discord with the video games they prefer to play, all whereas asking ourselves what we might do to additionally assist builders and types attain gamers authentically. The reply was Quests: an progressive rewarded advert format designed for our neighborhood.
Sellis stated on the IAB Playfronts occasion that avid gamers are a troublesome crowd to promote to, given their insistence on authenticity. Discord has been capable of set up itself as a gaming-friendly model by a protracted journey, he stated. It developed from an exercise within the house centered on younger males, and it has exploded with the rise of the web and multiplayer video games.
“Discord is absolutely on the middle of the digital lounge, a type of subsequent area. There are 200 million individuals utilizing our service, particularly for Gen Z. That is how they collect. That is how they expertise belonging,” Sellis stated.
Authenticity is hard, he stated.
“These individuals can spot Gen AI from 1,000,000 miles away, and they don’t seem to be going to hesitate to let you’ve it in the event that they suppose it’s lame. Belief me, I work at Discord. It’s within the title,” Sellis stated. “Of our 200 million customers, 93% of them are taking part in video games. They’re taking part in 1.5 billion hours monthly. You are able to do the mathematics. That’s quite a bit per particular person. And I believe most significantly, on a weekly foundation, about half of them are literally talking to their pals, reside speaking on Discord.”
Quests is promoting reimagined for gamers

With Quests, Discord constructed adverts the place everybody wins: gamers earn rewards for partaking with content material and video games, and advertisers authentically attain their viewers. The corporate grew Quests deliberately with a concentrate on including worth for our advertisers and customers. After they earn one reward, gamers come again for extra. In reality, customers who’ve accepted a focused Quest are 3 times extra prone to settle for one other Quest.
And, it’s not simply the customers who’re feeling rewarded. Greater than half of Discord’s Quests companions have already returned for a second marketing campaign, demonstrating the win-win nature of the providing for customers and advertisers.
Over the previous 12 months, Discord has powered profitable campaigns for a few of the most recognizable gaming and leisure franchises, in addition to ones which might be new on the scene — together with Diablo, Road Fighter, Max’s Dune: Prophecy, World of Warcraft, Genshin Affect and extra:
- miHoYo used Quests to energise their viewers round a significant sport replace that launched a brand new character, world, and storyline occasions in Genshin Affect. They launched a Play Quest with a high-value in-game reward. The marketing campaign attracted hundreds of thousands of members and generated an 80% improve in playtime through the week when the Quest ran.
- Max aimed to construct pleasure and drive consciousness for its extremely anticipated TV sequence Dune: Prophecy, partaking audiences and creating buzz forward of the premiere. Max partnered with Discord to launch the first-ever Video Quest, that includes a 2-minute 38-second trailer that achieved an 85% completion fee from those that interacted with the request.
How Discord received this far

Previous to Quests, Discord had plenty of discussions with builders and types who have been struggling to reliably and authentically join with gamers, preventing for the eye of the identical tech-savvy, hard-to-reach audiences by conventional promoting.
Gamers usually reject conventional promoting, and will be vocal about manufacturers that don’t really feel genuine — typically making it difficult for entrepreneurs to succeed in gaming audiences. With these obstacles, entrepreneurs can’t all the time depend on conventional playbooks. Successful means utilizing different platforms and specializing in leveraging present behaviors, not interrupting gameplay or forcing consideration.
Now, with Quests, advertisers can attain gamers within the digital residing rooms the place they hang around. These intimate good friend teams are perfect for genuine engagement, as evidenced by the seven instances improve in gameplay when customers play with at the least one good friend.
Right now, Quests are available in two highly effective varieties to serve manufacturers throughout gaming, media, and leisure:
- Video Quests: Targeted on driving consciousness, this format is good for trailers, new season bulletins, downloadable content material (DLC) drops, and different video content material.
- Play Quests: Designed to drive gameplay, these quests require customers to play or stream a sport to unlock rewards, creating an genuine connection between gamers and the video games they love.
Discord will proceed to roll out new options, just like the just lately introduced enlargement of Video Quests to cellular, to assist advertisers broaden their marketing campaign attain, open the door to new promoting alternatives and extra.
“Gaming is sort of ubiquitous amongst youthful generations, with 90 to 95% of Gen Z and Gen Alpha figuring out as a gamer. Nevertheless it’s not simply younger individuals. Everybody’s a gamer ,” stated Zoe Quickly, vp of the IAB Experiences Middle, in a chat at IAB Playfronts. “The common age of a gamer is 37. I believe we’re really calling that an elder millennial now, which is type of miserable. Name us what you need. We make up nearly all of family spenders in America.”
Quickly added, “Gaming is a good way to succeed in engaged audiences at scale. The preview of Grand Theft Auto VI racked up an unimaginable 93 million views in simply 24 hours after being launched. It’s laborious to conceptualize a quantity that huge. The affinity avid gamers really feel for gaining titles is unmatched.”
Extra particulars at IAB Playfronts

Adam Bauer, vp of gross sales at Discord, stated in a chat at IAB that 80% of the viewers is 13 to 34 years previous, which implies it’s a digitally native Gen Z viewers that’s comprised of hardcore avid gamers.
To deal with these avid gamers, Discord got here up with Quests. It balanced the notion of getting avid gamers make investments their time in one thing after which being rewarded for it. It’s a rewarded adverts format. Bauer stated the Quests had a ten% common acceptance fee, which implies that 10% of those that noticed the Quest Bar accepted the Quest. That was thought-about an excellent end result.
“We actually wished to do one thing with gamified promoting, making it enjoyable to fulfill our viewers the place it’s proper the place they’re with one thing that have interaction engages them after which clearly offers the rewards again for investing their time with us,” Bauer stated. “We actually wished to create a product that was actually a win win for our customers, for us as a platform and for our companions.”
He famous, “Authenticity is essential” and genuine communication was a necessity. Critics are all the time vocal.
“Nothing is extra highly effective than peer to see affect. 90% of our servers, our good friend areas, are intimate good friend teams which might be personal, and we actually have the power to open up this generational white area for entrepreneurs that actually doesn’t exist on plenty of platforms,” Adam stated.
HBO ran a video Quest advert, the place Dune followers received to see a reveal for Dune Prophecy. About 85% of the viewers completed the two.5 minute trailer, and so they obtained rewards for it. Nearly all people who received a reward redeemed it.
Bauer stated Quests can work for older video games, getting individuals to return again in who haven’t been within the sport for years.
“We’re simply getting began with our rewards,” he stated. “We’ve some actually thrilling rewards coming.”
Rewards can take the type of cosmetics or avatar ornament, with different sorts coming later. Cellular video is coming in June, and that may unlock extra of the Discord consumer base.