Don James, government vice chairman of Nintendo of America, acquired the Lifetime Achievement Award on the Cube Awards on Thursday evening for his contributions to the video games business.
He joined Nintendo in 1981 because the fifth worker of Nintendo of America. He mainly did the whole lot that needed to be finished, and he mentioned, “Every single day was a brand new journey” in our unique interview. And but James, who spent 43 years at Nintendo and is now retiring, is hardly recognized in a public manner. I by no means interviewed him till this week, and most players do not know what James did in his profession.
However the Academy of Interactive Arts & Sciences (AIAS) honored James as a sport business chief and cornerstone of Nintendo of America’s legacy. As government vice chairman of operations, he oversaw quite a few departments together with shopper companies, design, experiential advertising and marketing, actual property & services, manufacturing engineering, high quality management, provide chain operations, buying, product testing, technical companies, and technical translation. He was concerned in each console/handheld launch from the Nintendo Leisure System (1983) to the Nintendo Swap (2017).
Within the video about James, Charles Martinet, Mario Ambassador and the voice of Mario, mentioned he was employed by Don James to do the voice of Mario in Mario 64. Now it’s 168 video games later, and Martinet retired in 2023.
“There was by no means a boring second,” James mentioned in his acceptance speech on Thursday night. But he mentioned the true magic was created by individuals who supported him.
“I gained’t lie. Retirement is fairly nice. However I’ll miss the challenges, and I’ll miss all of you,” he mentioned.
“One factor now we have at all times mentioned at Nintendo is to our mission is to place smiles on folks’s faces. It’s the folks on this business who frequently put one on mine,” James mentioned. “The most effective a part of this business is that nobody is aware of the place we’ll go subsequent. Hold enjoying. Hold creating. Hold stunning. And preserve inspiring all of the generations to return. Thanks a lot for this nice honor.”
He obtained a standing ovation.
Throughout his tenure, James was instrumental within the creation of the online game business’s present Leisure Software program Rankings Board (ESRB) score system and the creation of the Interactive Digital Software program Affiliation (IDSA), at present often known as the Leisure Software program Affiliation (ESA). On the ESA, James served on the board. Within the early Nineties, he was key to the creation of the world-renowned Digital Leisure Expo (E3). And James was additionally an integral a part of the AIAS — serving as a board member since 1991 — which oversees the Cube Summit.
James was additionally the important thing steward of Nintendo of America’s relationship with Starlight Kids’s Basis. Over 30 years, the inspiration has delivered greater than 8,400 gaming methods to youngsters in hospitals. Adam Garone, CEO of the inspiration, offered the award to James, who co-created one of many first packages for sick youngsters in 1992. James’ program has touched tens of millions of lives, Garone mentioned.

He co-designed the Nintendo GameCube Starlight Enjoyable Middle in 2002 and led Nintendo of America’s assist of Starlight to carry video games and films to significantly sick youngsters in hospitals. He’s additionally an energetic supporter of philanthropic organizations, together with the Fred Hutchinson Most cancers Analysis Middle and the Pratt Advantageous Arts Middle.
Doug Lowenstein, former head of the IDSA, mentioned within the intro video that James was a “sales space design Michelangelo.” James mentioned of all of his E3 cubicles, he was most pleased with the sales space he created for E3 2016. It was solely based mostly on one sport, The Legend of Zelda: Breath of the Wild, and it made you are feeling like a personality inside the sport — not in contrast to the Tremendous Nintendo World theme parks internationally.
“I’m really honored to obtain this award from the Academy,” mentioned James in an announcement. “This business is stuffed with so many proficient and inventive folks, and it’s been an absolute privilege attending to know and work with so a lot of them over the many years. My profession has really been a wild and enjoyable trip, and I’m pleased with all of the alternatives I used to be lucky sufficient to obtain.”
I requested him why he didn’t stick round for the Nintendo Swap 2 launch this yr. He mentioned, ” I felt that 43 years was sufficient. And likewise I developed a coronary heart downside. I didn’t wish to die at my desk.”
Right here’s an edited transcript of our interview.

GamesBeat: You could have been there so lengthy and now we have by no means finished an interview.
Don James: I used to be at all times below the radar. I most popular it that manner.
GamesBeat: When did you come to Nintendo? What was your first activity?
James: I graduated from school and went to work for Nintendo immediately. The very first thing we did, we have been receiving Radar Scopes that have been shipped again from New York and changing them into Donkey Kongs. This was in Tukwila, Washington.
GamesBeat: This was when it was Minoru Arakawa’s operation?
James: Proper. Once I began with the corporate there have been 5 folks in it. Arakawa was president.
GamesBeat: What did you consider it on the time? Did they’ve any type of status?
James: No, no person knew of Nintendo in any respect. My pondering was that they provided me a job. I used to be simply out of faculty. Coin-op was nonetheless fairly in style. I believed, “It’s a job. I’ll take it. If it doesn’t work out I can do one thing else.”

GamesBeat: Did your love of gaming come from that, or have been you already a gamer?
James: Oh, I used to be already a gamer. I performed video video games all via school. Asteroids, Pac-Man. Robotron was my favourite. You had to hang around on the arcades if you happen to have been a school pupil.
GamesBeat: Did you may have a house machine sooner or later?
James: No, the primary machine I obtained at house was the NES.
GamesBeat: What did you study from being at Nintendo that early?
James: I can let you know that I used to be studying consistently. We modified so quick. I used to be the kind of particular person the place each alternative that got here up, I volunteered for it. If I didn’t actually know find out how to do it, I’d learn to do it rapidly. The alternatives that have been provided as a result of I obtained in so early have been many and far-reaching. They went on for years and years. That’s why it was so enjoyable to work there.
GamesBeat: Had been you truly fixing the machines?
James: No, I didn’t do this. The technical guys did that. I ran manufacturing, after which moved on to being answerable for buying, being answerable for delivery. Actually the whole lot that administration didn’t wish to do.

GamesBeat: There are such necessary issues that should get finished, and so they fall below the enterprise guys, however it will get delegated far down.
James: Sort of? There wasn’t too far to delegate down. It was mainly Arakawa after which me. However there have been loads of insurance policies, loads of procedures that needed to be developed as the corporate expanded and grew. Once more, I simply volunteered to do all that stuff.
GamesBeat: How briskly did it develop in these first few years?
James: We began with 5. After we have been in manufacturing with Donkey Kong we employed a further 25 to 30. That then moved to about 60 folks. Then we moved the entire firm from Tukwila to Redmond and constructed our personal constructing. We have been utilizing firms that will provide us with labor. They weren’t working immediately for us. They have been working for the opposite firm. However that manner we might flex up and down.
At one level we had about 100 folks constructing Vs. DualSystems, which could not be one thing you already know. We solely constructed it for about three weeks. Then we stopped, as a result of the coin-op market was crashing. It was two screens aspect by aspect. You can play tennis towards one another in a coin-op setting.
GamesBeat: Was that the Nintendo campus that was sooner or later surrounded by Microsoft?
James: Yeah, we have been utterly surrounded. It began with one constructing, after which went to 2 after which three, which is the place it’s at proper now.
GamesBeat: I believed it was a humorous coincidence after I went in to speak to the Xbox workforce, after which at lunch time noticed Perrin Kaplan consuming lunch in Microsoft’s cafeteria. What stands out for you, then? You had a protracted profession. What are a few of your most fond reminiscences?

James: Total, the very best reminiscence I’ve is the folks. The truth that Nintendo was by no means stagnant. It was consistently altering. That was very thrilling, since you needed to consistently study. That stored it attention-grabbing. Every single day was a brand new journey. However my fondest reminiscence is de facto simply the those who we labored with. It was an important firm. Hiroshi Yamauchi was an attention-grabbing man.
GamesBeat: At what level did you get to satisfy him?
James: I met him the primary time on the CES present, once we launched Recreation and Watch. Yoko, Mr. Arakawa’s spouse, who was Mr. Yamauchi’s daughter, got here up and requested me to show the lights off within the workplace so he might take a nap. I used to be answerable for the sales space. He solely got here to the U.S. twice. In any other case, the one time you interacted with him was while you went to Japan.
It’s attention-grabbing. I discovered one thing from each single individual I ever reported to, and an entire bunch of people that reported to me taught me issues too. What Yamauchi taught me was that–he was an excellent decision-maker. A lot of the choices he made have been the correct resolution. When he made them, all people ran in that course, no matter manner he pointed. I discovered to be very decisive by watching him.
GamesBeat: When did you begin to extend choices in your position?
James: It will depend on the way you body it. Whenever you work in an organization of 5 you are likely to make all the large choices in regards to the firm and the way it features. I simply grew, and continued to do this. From day one, all through my profession, I used to be making necessary choices.
GamesBeat: Are you able to give some examples? Lots of people at this level is perhaps pondering, “Who was Don James?” You weren’t within the press very a lot.

James: I tended to at all times be within the shadows. I labored in mysterious methods. Primarily as a result of I don’t like being within the highlight. I used to be more than pleased to let guys like Charlie Scibetta do this. However in all probability E3 and the creation of the Interactive Digital Software program Affiliation, which is now the ESA. I had an enormous position in that. I had an enormous position within the ESRB. I had an enormous position in each commerce present sales space that Nintendo ever did. I designed all of them. I used to say that you just type of wager your job while you do this, as a result of if it’s a failure–fortunately, I by no means had a failure.
After we launched the NES into New York, that was main. They mentioned, “Don, would you wish to go on the market and lead the workforce? We want you to do the purpose of buy shows and Macy’s home windows and all that stuff.” I’ve a design background. I mentioned, “Certain.” That was a reasonably large resolution. If I’d screwed that up, this entire business would in all probability really feel completely different proper now.
I did the Zelda immersive sales space. That was a humorous one. I went to Japan, and I’d by no means seen the sport. I knew it existed, however I’d by no means truly seen it. I obtained pulled into a gathering and so they informed me we’d have one sport that will present at E3. “We’ll present you the video of the sport now.” That was the primary time I noticed it. Afterward, Mr. Iwata requested me, “How are you going to do it? How are you going to indicate this sport?” It took me some time to provide you with the idea of that immersion. It was loads of work, too. Fortunately, working with NCL, they have been very supportive.
GamesBeat: The IDSA and the ESRB, these have been attention-grabbing days. The business was at all times criticized. It was considered as nonetheless a toy business.
James: We used to go to Toy Honest, earlier than we have been going to CES.

GamesBeat: How arduous was it to get the business to one way or the other agree that everybody was stronger collectively?
James: Plenty of that needed to do with the creation of the score system. The IDSA was created to assist the ESRB. Everybody purchased into that. It occurred naturally. We didn’t should exit and persuade the opposite firms to affix, and there weren’t many firms at that time anyway. We have been all behind the identical objective, which was to offer that score system.
GamesBeat: Was E3 an expression of that very same–to indicate the world what the sport business was actually about?
James: Proper. And likewise to take the income from that present and put them again into the IDSA and the ESRB.
GamesBeat: That wouldn’t have labored if you happen to didn’t have this suggestions cycle. Cash comes into the present, you extend reveals, you get an even bigger message out.
James: Nicely, an even bigger present didn’t essentially imply larger income.
GamesBeat: As we discovered later. DICE appears to satisfy a really completely different mission than a present like E3. What was the pondering there?
James: I used to be round for the creation of this group, the Academy, as properly. I used to be one of many founders. Once more, if you happen to’re operating a company you want to have some type of revenue to assist the group. One of many ex-presidents of the Academy, he got here up with the idea of DICE. It changed into a reasonably distinctive occasion, as a result of it was restricted to a small group of builders solely. It wasn’t like E3. It’s nonetheless like that in the present day. However DICE serves an necessary perform. It brings the event group collectively. But it surely additionally generates funds to assist the Academy.

GamesBeat: I believe the primary E3 I went to was when Larry Probst was there as a speaker on a panel with Nintendo and Microsoft. I interviewed Larry afterward. He says, “ these guys all hate one another?” It was humorous how everybody might come collectively and be on the identical panel and do these items in such a collegial manner throughout business organizations, and but they have been the fiercest of rivals.
James: It was type of like residing via the competitors between Nintendo and Sega within the day. I bear in mind–I don’t know the precise phrases, however I keep in mind that Sega had all their staff sporting shirts saying “Crush Nintendo” or one thing to that impact.
GamesBeat: Do you look again on that as one thing like the great previous days?
James: I don’t suppose there was ever any actual hate. There was loads of banter. However loads of it was in jest. Now you get a fairly attention-grabbing combine of people within the business that come to one thing like this. It’s not as broad because the group of individuals you’ll get for an E3 present, simply because the amount of individuals at E3 was manner larger. However there’s a camaraderie being within the business now that’s fairly pronounced. You may see it. All it’s a must to do is stroll on the market and see how many individuals are speaking. They see somebody and run over and say, “Hey, how are you doing?” It’s developed, I believe.
GamesBeat: Do you may have a view on the state of the business now? The place it’s, the place you’d prefer it to be?
James: Nicely, now that I’m retired I can reply that fairly actually. No. I’ve stopped worrying about the place the business goes. I’ll move that torch on to folks.
GamesBeat: I used to be speaking to Ted Worth yesterday and Shuhei Yoshida in the present day. Ted specifically mentioned that he was comfortable to create alternatives for folks coming behind him. However he’s vacating his position, and now they should step up.

James: That’s what I did, for about 5 years. I gave away items of my group to different folks. I made room for different folks to get promoted into positions. I suggested them and mentored them whereas I used to be there. That was a plan. It wasn’t simply accidentally. There was a plan for me to gracefully exit the corporate.
GamesBeat: Did you ever really feel like Nintendo–was it understood properly, or do you suppose the corporate was misunderstood in some methods by folks exterior Nintendo? The media, customers, builders.
James: Nicely, it modified. After we first began, each time you had a dialog on the cellphone, you needed to spell “Nintendo.” No one knew who we have been. That ultimately modified, slowly however absolutely, to the purpose the place now everybody is aware of what Nintendo is and what we do. It occurred over a protracted time period. However I might say that we’re in all probability some of the well-known firms on the planet now. By the best way, I would like you to take observe. I mentioned “we” as a result of nobody ever actually leaves Nintendo. That’s the unusual factor. The loyalty now we have for the corporate, we simply by no means actually go away.
GamesBeat: Do you suppose what’s extensively recognized about Nintendo is the best way it truly is? Does it function on suggestions from the business, or would you say it’s extra inner, extra secretive?

James: I believe it’s all the above. We’re a humble firm. We don’t exit and search recognition fairly often. We’re a really sensible firm. We attempt to make the very best choices. Generally it takes some time to make these choices, however they’re normally proper.
GamesBeat: When Nintendo stumbled–there have been some public stumbles there. The corporate bounced again. Are you able to describe a few of that? A few of the consoles have been profitable and a few faltered.
James: Any firm can have stumbles. We’re not proof against that. The factor that at all times impressed me was that we have been in a position to get well. Should you take a look at loads of the product cycles within the shopper business, you’ll see it’s cyclical. It’ll go up actual excessive, drop again down, and up actual excessive once more relying on the product. I bear in mind when Zune got here out. They picked brown because the launch colour. They may have picked any colour, however they picked that colour as a result of, based on the colour information gods, it was the colour for that yr. It didn’t do very properly. I don’t know if that was due to the best way the product labored or the colour or the rest, however they found that, identical to we found Wii U.
GamesBeat: We’re in an upward swing with the Swap now. Swap 2 is coming alongside. What made you determine to not stick round for the Swap 2, to let different folks take over?
James: It’s twofold. I felt that 43 years was sufficient. And likewise I developed a coronary heart downside. I didn’t wish to die at my desk. I made a decision to have sufficient time to spend with my spouse and my children and luxuriate in what I’d earned over time. It’s been enjoyable, however I can do with out the stress.
GamesBeat: These console launches take so much out of you, I’m certain.
James: Yeah, it’s all fingers on deck. Often it’s time compressed. There’s loads of stuff to do towards the very finish, proper earlier than launch. Everyone seems to be scurrying round, caring for their specific piece of the pie. It’s positively tense.
GamesBeat: Remembering a few of these occasions, what additionally makes you smile? Launching the Swap, or launching earlier consoles.

James: I’ve one million tales about each single {hardware} launch. In all probability the funniest one was the Wii, due to the motion-based controller. On the final minute, Japan’s engineers came to visit and mentioned, “Right here. Put these wrist straps on the controllers.” None of us knew why. However as you in all probability bear in mind, the newscasters confirmed photos of individuals throwing Wiimotes via their TV. We did that, and we continued to evolve the wrist strap to make it higher as we went alongside. None of us had considered that. On the final minute, they found that could possibly be an issue. We have been all shaking our heads. “Why are we doing this?” Then it turned very clear after the product launched.
I did a product known as the Nintendo Fan Community, which allowed you to take a DS into the baseball stadium. You can order meals to your seat and see the scores of different video games and all that stuff. Sadly it was too late within the product cycle. Smartphones got here alongside two years after we launched that. Telephones took over that position. I want we’d created it about 4 years earlier.
GamesBeat: In hindsight, do you suppose something might have saved E3? Or did it simply run its course?
James: I believe it ran its course. The 2 years that we had in Santa Monica, within the resort–I bear in mind once we shut that down. That was proper after Wii, that commerce present. That didn’t work very properly, and so we introduced E3 again. However ultimately the business developed previous the price to go to an E3. Plenty of firms simply didn’t wish to spend the cash to be there. It withered. It wasn’t a crash. It simply drifted away.
GamesBeat: Was there a favourite present for you, and a favourite DICE as properly? Essentially the most memorable occasion?
James: So far as E3 goes, I believe my favourite one was the Zelda sales space. Simply because it was a lot enjoyable to work on that. Perhaps the second-favorite was once we launched Episode I Racer. I constructed a full-size podracer. Spielberg got here into the sales space. I’ve this nice image of him, me, and Miyamoto. These two have been enjoyable for me as a result of I obtained to go play in some cool retailers and construct some actually cool stuff.
GamesBeat: I believe again to loads of moments with Mr. Iwata. There was one present the place Kaz Hirai obtained up at his press convention and mentioned, “The console wars are over.” I went over to interview Mr. Iwata and he mentioned, “That was so conceited.”
James: I’ve to let you know, I labored for–let’s see. One, two, three, 4, 5 completely different presidents or CEOs. They have been all distinctive. I cherished working with each certainly one of them, as a result of they have been all in a position to train me one thing utterly completely different than the final individual I’d labored for. Once more, it’s one of many causes I stayed with the corporate so lengthy. The administration of the corporate was nice to work with. They have been all actually sensible folks. The love of my life was working at Nintendo and dealing on this business. It was simply a lot enjoyable.